C Programming
World-class Comprehensive Computer Course
The C programming language offers various features and functionalities to the programmers. Nowadays, Java and Python are the most used programming languages in the world. But many programmers still use the C programming language to develop applications, games, and many others. Especially today, The C programming language is used by multiple programmers in various domains. It is a course provided by our institute for IT professionals and also for non IT background students.
C is a broadly useful programming language and can effectively deal with big business applications, games, illustrations, and applications requiring computations, and so on C programming language has a rich library which gives various inherent capacities. It likewise offers dynamic memory assignment.
Key Features Of C Programming
- In C, you can execute a block of code in different environments
- Structured/Modular Programming language
- Compiles and executes faster than Java or Python
- One of the most widely used programming languages in the world
- Contains a rich library which offers useful built-in functions
- Supports dynamic memory allocation
- Case sensitive
Syllabus:
- Programming Language
- About C Programming
- C Character Set
- Constants, Variables & Keywords
- Constants in C
- Variables in C
- Writing a C Program
- Instructions and Assignments
- Basic Operators in C Programming
- Decisions Control Structure & the If Statement
- The if-else Statement
- Use of Logical Operators
- Different types of Operators
- Points to remember
- Loops and the While loop
- While Loop
- For Loop
- Operators in Loop
- The Odd Loop
- Break Statement
- Continue Statement
- Do-while loop
- Tips to remember
- Decisions using switch
- The Tips and Traps
- Switch versus if-else Ladder
- The goto keyword
- About Functions
- Passing Values between Functions
- Scope Rule of Functions
- Calling Convention
- One Dicey Issue
- Advanced Features of Functions
- Function Declaration and Prototypes
- Call by Value or Call by Reference
- An Introduction to Pointers
- Pointer Notation
- Function Calls
- Basics of Call by value and call by reference
- Conclusions
- Recursion
- Recursion and Stack
- Adding Functions to the Library
- Data type
- Integer number variables
- Integers, signed and unsigned
- Chars, signed and unsigned
- Floats and Doubles
- Issues related to Data types
- Storage Classes in C
- Automatic Storage Class
- Register Storage Class
- Static Storage Class
- External Storage Class
- To study the Ground rules for the Storage Class
- Features of C Preprocessor
- Preprocessor and Macro Directives
- Macros with Arguments and Macros versus Functions
- Various Directives
- What are Arrays?
- Usage of Arrays
- Pointers and Arrays
- Passing an Entire Array to a Function
- Two Dimensional Arrays
- Initializing a 2-Dimensional Array
- Memory Map of a 2-Dimensional Array
- Pointers and 2-Dimensional Arrays
- Pointer to an Array 295
- Passing 2-D array to a Function
- Array of Pointers
- Three Dimensional Array
- What are Strings?
- Pointers and Strings
- Standard Library String Functions
- Two-Dimensional Array of Characters
- Array of Pointers to Strings
- Limitations of Array of Pointers to Strings
- Why Use Structures?
- Declaring a Structure
- Accessing Structure Elements
- Array of Structures
- Additional Features of Structures
- Uses of Structures
- Types of I/O
- Formatted Console I/O Functions
- sprintf( ) and sscanf( ) Functions
- Unformatted Console I/O Functions
- Data Organization
- File Operations
- Opening a File
- Reading from a File
- Trouble in Opening a File
- Closing the File
- Counting Characters, Tabs, Spaces
- A File-copy Program
- Writing to a File
- File Opening Modes
- String (line) I/O in Files
- The Awkward Newline
- Record I/O inFiles
- Text Files and Binary Files
- Record I/O Revisited
- Database Management
- Low Level Disk I/O
- A Low Level File-copy Program
- I/O Under Windows
- Using argc and argv
- Detecting Errors in Reading/Writing
- Explanation
- Standard I/O Devices
- I/O Redirection
- Redirecting the Output
- Redirecting the Input & Both Ways at Once
- Binay System & Bitwise Operators
- Bitwise AND Operator
- Bitwise OR Operator
- Bitwise XOR Operator
- One's Complement Operator
- Shift Operator
- The showbits( ) Function
- Enumerated Data Type and its uses
- Understanding with a Program
- Renaming Data Types with typedef
- Typecasting
- Bit Fields
- Pointers to Functions
- Functions Returning Pointers
- Functions with Variable Number of Arguments
- Unions & Union of Structure
- Uses of Windows
- Integers
- The Use of typedef
- Pointers in the 32-bit World
- Memory Management & Device Access
- DOS Programming Model
- Windows Programming Model
- Event Driven Model & Windows programming
- The First Windows Program
- Hungarian Notation
- The Role of a Message Box
- Here Comes the windows
- More Windows
- A Real-World Window
- Creation and Displaying of Window
- Interaction with Window
- Reacting to Messages
- Program Instances
- Graphics fundamentals
- Device Independent Drawing
- Hello Windows program
- Drawing Shapes
- Types of Pens
- Types of Brushes
- Code and Resources
- Freehand Drawing, the Paintbrush Style
- Capturing the Mouse
- Device Context, a Closer Look
- Displaying a Bitmap
- Animation at Work
- WM_CREATE and On Create( )
- WM_TIMER and On Timer( )
- Points to remember
- Hardware Interaction
- Hardware Interaction, DOS Perspective
- Hardware Interaction, Windows Perspective
- Communication with Storage Devices
- The Read Sector( ) Function
- Accessing Other Storage Devices
- Communication with Keyboard
- Dynamic Linking
- Windows Hooks
- Caps Locked, Permanently
- Mangling Keys
- Key Logger
- What is Linux
- C Programming Under Linux
- The ‘Hello Linux’ Program
- Processes
- Parent and Child Processes
- More Processes
- Zombies and Orphans
- Communication using Signals
- Handling Multiple Signals
- Registering a Common Handler
- Blocking Signals
- Event Driven Programming
- Introduction to Memory Map
- Memory Organization
- Segmentation
- Loading OS & Booting Process
- The resident and transient memory area
- Program memory area at run time
- Memory representation of data & function objects
- Introduction
- Lexical pitfalls
- Exceptions, String & characters
- Understanding Declaration
- Exceptions in Operators' precedence
- Use of Semicolons
- The Switch statement
- Calling functions
- The Dangling else problem
- Linkages
- External Types
- Expression evaluation sequence
- Issues related to actual parameters
- Eshew Synecdoche
- Library Function
- Preprocessor
- Portability pitfalls
- Signed & Unsigned characters
- Random numbers
- Portability problems
Get In Touch With Us For The Top Programming Course @ Atharv Computers Institute
All courses include a modern curriculum that is tailored to help students advance their careers. Every student has a unique system at our educational institution, so they can study more effectively. All of our instructors are technically proficient due to the daily training they offer to preserve their knowledge and competence.